![]() ![]() Some games are not properly synchronized to run on multiple CPU cores, or simply don't properly handle powerful CPUs. This preserves the surface memory to fix bugs in some older games. If the game crashes after alt+tab, try:.With Direct3D 9 a surface can only be shared with GDI when using windowed mode. ![]() Some older games use a mixture of GDI and ddraw. If the movies/videos are not showing up or just displaying as black, try:.If you run into issues try the following things: Disable all application compatibility setting in the application.Open the dxwrapper.ini file and enable the Dd7to9 feature.Extract ddraw.dll, dxwrapper.dll and dxwrapper.ini files from the release and copy it to the game folder.To use this feature you can do the following: Note: To view the status of the DirectDraw to Direct3D9 Conversion check out the Status Page. So far most of the DirectDraw APIs have been implemented and, while many of the Direct3D APIs have been implemented, the Direct3D support is still limited. The feature is built in dxwrapper and is called Dd7to9. The goal of this project is to fix compatibility issues with older games that use ddraw, as well allowing these games to use newer tools that require Direct3D 9 or higher. Over the past couple of years I have been working on creating a feature to be able to convert ddraw's DirectDraw/Direct3D to Direct3D 9 (d3d9). ![]()
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